-- Basic Cannon

local BULLET = {}

-- General Information
BULLET.Name = "T105HE"
BULLET.Author = "Tech"
BULLET.Description = "105mm HE."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/combatmodels/tankshell.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil

-- Effects / Sounds
BULLET.FireSound = {"CannonShot5.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = "artyfire"
BULLET.ExplosionEffect = "105x372he_effect1"

-- Movement
BULLET.Speed = 160
BULLET.Gravity = 0.6
BULLET.RecoilForce = 1000
BULLET.Spread = 0.01
BULLET.AffectedBySBGravity = true

-- Damage
BULLET.DamageType = "BlastDamage"
BULLET.Damage = 400
BULLET.Radius = 600
BULLET.RangeDamageMul = 0.6
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = 400
BULLET.PlayerDamageRadius = 600

-- Reloading/Ammo
BULLET.Reloadtime = 5
BULLET.Ammo = 0
BULLET.AmmoReloadtime = 0

BULLET.EnergyPerShot = 10000

pewpew:AddBullet( BULLET )